|
Post by schlager7 on Nov 27, 2003 14:33:52 GMT -6
According to www.escrime-info.com/modules/news/article.php?storyid=446 (which I admit to using Google to translate), the recent FIE Congress voted on some interesting changes to foil. Two interesting ones involve time. They voted to reduce the lockout time for foil to 300 milliseconds. Lockout time being the amount of time after a hit on one side arrives that a hit from the other side will not register (i.e., if I hit you, any hit that you make more than 300 ms will not register). They also voted to increase the debounce time to 15 milliseconds. Debounce time is the minimum amount of time the foil tip must actually be depressed in order for a touch to be registered.
|
|
|
Post by Diego de la Vega on Nov 29, 2003 10:34:43 GMT -6
For what it's worth and for camparison, I found the old times mentioned on a similar thread on Fencing Net:
"The current lockout must be between 700 and 800 milliseconds and the debounce must be between 1 and 5 milliseconds."
|
|
|
Post by Savien on Nov 29, 2003 23:03:44 GMT -6
On the one hand, I see I'll have to pick up the pace on my parry-ripostes.
On the other hand, I can probably attack into the preparation on a lot of these "big-wind-up" flickers and lock them out. One-light!
|
|
|
Post by Solo on Jan 25, 2005 8:23:42 GMT -6
By now we are all living with the results of the timing changes, which I largely support. I just saw, however, on Fencing Net a thread at www.fencing101.com/vb/showthread.php?t=15374 that addressed the issues of direct, non-flick, point attacks, which fail to cause a light. The biggest undesired side-effect of the new 15ms contact time seems to be that straight attacks are not registering properly every time.
This has been attributed to three possible causes:
1) Circuit breaks / shorts of >1ms interrupt the 15ms depression time. As Barry Paul of Leon Paul writes "for a hit to be register the contact between foil tip and lame must be continueous for 15 ms with no break greater than 1 ms." Whereas a break in the circuit of of 1ms was largely irrelevant in the previous timing setting, maintaining a clean connection for 15ms is more difficult and the touch will not register
POSSIBLE SOLUTION: Tweak the "circuit break time" to something greater than 1ms (2ms? 3ms?). This would give the equipment greater tolerance for still very short breaks.
2) Point bounces off hard surface
POSSIBLE SOLUTION: Require man-plates and breast-plates to have additional padding on the outside to negate the advantage but still allow the fencers to have additional protection if so desired.
3) Blade bends too much such that the point doesn't remain depressed for the full 15ms.
POSSIBLE SOLUTION: I can't think of any technical fix for this other than to suggest that fencers use stiffer blades and improve their hitting technique. Ideas anyone?
|
|
|
Post by cowpaste on Jan 25, 2005 11:29:31 GMT -6
People are starting to learn how to flick with the new timings. I hear that in the UK, flicks are experiencing a significant emergence.
The timings have indeed lowered the power of the flick, but it lowered the power of the thrust as well. Counter-attacks are now much more safe. I do not see how this can be called a "success."
Personally I lost to flicking more than I won by it. I used it mainly to defeat ultra noob duck counter-attackers. I think foil is better overall without it. However, it is still here, and now my thrusts don't work. Great stuff.
The best solution is to fix the problem at its source, the timings. The solutions listed below are rediculous attempts to fix a very flawed system. It's like buying a used car for $5000 and spending over $5000 to fix it rather than just buying a new car for $10000.
|
|