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Post by NT on Jun 13, 2010 11:51:54 GMT -6
Dear colleagues-reenactors! We are glad to inform you that on the basis of the project “Battle of the Nations” world Historical Medieval Battles Major League has been created. It presents historical medieval battle as brand-new elite world kind of extreme sport. Major League consists of the best world reenactors who are not only engaged in making arms and armor replicas but also use them in fierce full contact historical medieval battle which is regulated by the strict rules and principles of results estimation. At this point world Historical Medieval Battles Major League consists of the best fighters-representatives of the living history movement from Russia, Ukraine, Belarus, Lithuania and Poland. In the summer months a new base is being formed. Therefore we suggest forming the National team of your country comprised of at least 8 fighters in order to present your country in general and the best club fighters of your country in particular. We as the organizers of the international project “Battle of the Nations” and the coordinators of world Historical Medieval Battles Major League will be happy to give you any help and support in preparation: to share the experience, to give advice or a consultation, to come personally if needed in order to set connections and support in organization of the National team in your country. Do enter the world rating of the National teams and clubs and join world Historical Medieval Battles Major League! Take part in Major League, show what the National team of your country is worth! Best regards, The project “Battle of the Nations” organizers: international project coordinator Natalia Trubnikova natsss111@gmail.com +38 050 2856733 chief project organizer Anton Trubnikov battleofthenations@gmail.com +38 096 2330504 The project site: battleofthenations.com.ua
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Post by bladesparks on Jun 14, 2010 7:17:46 GMT -6
Awesome. Anyone know if there will be an American team competing?
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Post by fox on Jun 26, 2010 9:48:34 GMT -6
Weird, but somehow fun. I wouldn't mind seeing this, myself.
I am curious what rules/safety measures are employed yet still keep it... "extreme."
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Post by Carlist on Jul 25, 2010 9:02:46 GMT -6
BATTLE 1 on 1
1. GENERAL REGULATIONS
1.1. There are no weight categories for Battle 1 on 1.
1.2. In the panel of judges there are 4 types, Judges of the list, Chief Judges, timekeeper, and secretary. In case of disagreement, the Chief Judge resolves all conflicts.
1.3. Battles take place on the basis of the group stage. In the case of an odd number of participants in the draw apply an additional "zero" number, meaning the rest fighter in this round fights.
1.4. The battle consists of 3 rounds, each of which passes with miscellaneous weapon: - 1st round will be with "bastard sword" - Round 2 will be with "sword-buckler."; - The third round will be with "sword-shield"; 1.5. Characteristics of the weapons for nominations Sword-Shield and Sword-Buckler: - The sword: - The length of the blade (from hilt to the tip) - from 60 to 80 cm; - The length of the handle (including hilt and pommel) - from 12 to 20 cm; ;. - The center of gravity shall be no closer than 10 cm from the hilt in the direction of the blade. - Diameter of curvature of the tip of combat - not less than 15 mm for double edged swords and 10 mm for curved or single edged swords.; - Chopping blade edge should be not less than 2 mm and rounded. Parameters of bladed weapons: "hand and a half sword": - The length of the blade (Hilt to the tip) - from 80 to 100 cm; - The length of the handle (including the Hilt and pommel) from 20 to 35 cm; - The center of gravity - no closer than 5 cm from the hilt in the direction of the blade.
1.6. "Target area," (when hit in the opponent gets the points) is considered each part of the body except the feet.
1.7. List: platform size 17 x 40 m, with a rigid barrier and a height of 1 m. Around the stadium, at a distance of 1,5 meters, is the safety zone, which may be present only team members, resulting in the battle, their representatives, judges and tournament doctor.
2. RULES OF PARTICIPATION
2.1 The combatant must be equipped in accordance with the rules of safety and historical analogies protective and offensive weapons.
2.2 You must be on a National Team in order to participate, and 18 years old or older. - All fighters will have passed technical and historical commission before the fighting.
2.3. Each combatant must be attended by 2 assistants (they can be participants of the festival) near the stadium during the fighting. Without them, the combatant is not allowed to compete.
3. PROCEDURE for the bouts
3.1. Duration of the dual will be 1.5 minutes.
3.2. For each good and deliberate strike to his opponents kill zone, 1 point is awarded.
3.3. A strike or blow is counted when the blow was deliberate and not blocked by the opponents shield, or weapon. All points are accumulative during the duel.
3.4. "Technical victory" with a score of 5-0 awarded to one of the fighters in the following cases:
3.4.1. If his opponent refused the fight. If his opponent has not come in time to the list field. If the opponent has not prepared his equipment in time the marshal mentioned. Not arriving to the list will inure a double warning.
Note: if the soldier has been suspended from further participation in the tournament (due to injury or suspension), then "technical victory" in the match is awarded to his opponent.
3.4.2. If his opponent cannot continue to fight because of "accidental injury". However,
Note: If a fighter cannot continue the bout due to an injury received, resulting from violations of the rules by an opponent, the latter receives a double warning and is removed from participation in the duel. "Technical victory" is awarded to a fighter against whom rights were violated.
3.4.3. Technical victory is awarded if his opponent received two warnings and is removed from the arena.
3.4.4. In the case of protective armor failure: I.e. If a piece of armor,deemed important by the marshals of the list, cannot be fixed or replaced in the allotted time (no more than 1 minute) a technical victory will be awarded to his opponent.
4. Authorized and prohibited techniques during combat.
4.1. "Sword-Shield and Sword-Buckler:
4.1.1. Permitted techniques in combat are: - Chopping blade strikes on the opponents armored kill zone. - Blocking the enemy’s strokes with a shield or a blade; - pushing or shoving the opponent with a shield (his plane) or a shoulder; - Hitting with the flat of the shield; - repulsion of a blade, a shield or opponent’s arms or hands with the shield’s flat or the shield’s edge; - repulsion the opponent’s shield or arms (hands) with your arms (hands); - hooking with your shield against the opponent’s shield; - hitting with the shield edge in an armed hand or body (above the waist and below the neck) of the enemy; - The pressing or pinning of the opponent’s shield with your own shield.
4.1.2. Prohibited techniques of battle are: - Thrusting with the tip of a bladed weapon. - Blows to the enemy unauthorized striking areas; - Blows to fallen opponent or one who rising. - Blows to an opponent who has lost their weapons; - Hitting with the edge of the shield below the belt, in the head and neck of the enemy; - Strikes with your head; - Kicking or kneeing your opponent; - Hooking, wrestling throws and grabbing your opponent; - Punches and elbows strikes; - Strikes with hilt or pommel of weapon - Grabbing the body, head and limbs of the enemy, capturing the enemy’s equipment with your hands. (This includes the swords and shield).
4.2. Bastard sword.
4.2.1. Permitted techniques in combat are: - Chopping blade strikes on the opponents armored kill zone. - blocking the opponent’s strikes with the blade of sports equipment; - moving or pushing of the opponents with a blade or hands; - repulsion of the enemy’s hands with your hands.
4.2.2. Prohibited methods of battle are: - Thrusting with a blade weapon such as a sword; - Blows to the enemy’s unauthorized striking area; - Blows to the fallen enemy or the rising one; - Blows to the enemy who has lost their weapons; - Strikes to the head; - Kicking or kneeing your opponent; - Hooking, wrestling throws and grabbing your opponent; - Punches and elbows strikes; - Strikes with hilt or pommel of weapon - Grabbing the body, head and limbs of the enemy and capturing the enemy’s equipment with your hands (this includes the swords).
5. PENALTIES.
5.1. Participants will receive a comment in the following cases:
5.1.1. A fighter will receive a warning if he falls as a result of an active legal attack from his opponent and within the count of 10 as counted by the list marshal he can recover and indicate his readiness to continue the duel.
5.1.2 If during the receiving of an active legal attack from his opponent the fighter seems to be unable to continue the fight, the fight is stopped by the marshal who starts counting to 10 but before the count of 10 is expired the fighter can recover and indicate his readiness to continue the duel.
5.1.3 A comment will be assessed if during a combat or in receiving of a legal blow any part of protective equipment breaks or malfunctions which, on marshal’s point of view, doesn’t allow the fighter continuing the duel (in case if this malfunction was eliminated in time defined by the marshal and the battle can be continued). The note: if the fighter’s weapon (a sword, a shield etc.) is broken a comment will not be assessed.
5.2. Introduction of the comments to one of the combatants is accompanied with 3 additional points awarded to his opponent.
5.3. A fighter who has received in the course of a single bout three comment points will be suspended from further participation in combat. His opponent is awarded to "clear victory".
5.4. Comments are not recorded in the Minutes of the tournament and in the Personal cards of the fighters.
5.5. Warnings will be given for the following reasons:
5.5.1. Notice of a Warning may be given to a fighter if the offence is committed by his attending second.
5.5.2. Notice of a Warning will be given to a fighter who loses his weapon.
5.5.3. Notice of a Warning can be issued for passive combat. Note: Passive warfare is refusing to engage your opponent or failure to take active action against your opponent. (Not less than 20 seconds).
5.5.4. Two warnings (or a double warning) is given to the fighter for refusing to arrive on the list field or arriving to the list unprepared. 5.5.5. Four warnings will immediately be given to the fighter who is under the influence of drugs, alcohol or other intoxicating substance.
5.6. Warnings are recorded by the Registrar of the Tournament in Protocol Tournament and on the personal cards of the fighters.
5.7. A fighter attaining two or more warnings, during a match will be disqualified and a “technical victory" in a duel with the score 5-0 awarded to his opponent.
5.8. A fighter can be removed from the tournament if:
5.8.1. There is a threat to the health of a fighter, or a medical board recognizes his physical condition unacceptable to participate in fighting.
5.8.2. If the fighter accumulates 4 or more warnings during the competition.
5.8.3 If the state of the fighter’s equipment complex does not correspond to technical and historical demands of the Tournament any more and the fighter is unable to repair or replace said equipment.
6. ORDER OF SUBMISSION AND CONSIDERATION OF THE PROTEST
6.1. Decisions made by the referee crew in a race can be challenged if during the fight a violation of rules by the side judges or marshals of the list occurred.
6.2. A fighter who wishes to appeal against the decision of the referee must do so in writing on a standard form given to the Chief Judge of the tournament no later than 10 minutes after the match. The Chief Judge, in turn, must notify the Registrar of the Tournament. The act of submission a protest to meet / not meet must be registered by the Registrar in the Protocol for the Tournament.
6.3 Consideration of protest will be taken up by the Chief Judge of the competition, together with members of the refereeing corps who did not participate in making appeal the judgments. The determination will be based on available video which the operators - members of the Secretariat of the Tournament provide. Consideration of the protest will be made promptly after the registration of said protest by the Secretary of the Tournament.
6.4. Decision granting / denial of protest is made by the Chief Judge of the Tournament. If a protest meets the Chief Judge assigns a re-match. The results of the previous match will be marked invalid. The Protocol Tournament Registrar shall be adjusted accordingly.
6.5. The decisions made by the referee crew during a round in progress, or after re-match can also be challenged, if during the match there was a violation of the rules by the side judges, or list marshals.
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